Hello there!
I'm new here and I'm wondering if anyone have experience with measuring qtnetwork performance. Let's say I'm writing a indie game server from scratch and I'll need support more than 5k simultaneous connections.
My questions are,
Would qtnetwork fit my needs or I should go for another library like boost::asio ?
Which design I should follow ? (Would be good code example)
Does anyone know how QtNetwork works for connection handling ? Is like boost::asio which uses the best model of each OS ?
Thanks in Advance!
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