Is it possible to use Qt in place of SDL for OpenGL input handling?
Hi.
I wonder if it's possible to use Qt in place of SDL for OpenGL render context creation and user input handling?
Thanks.
Re: Is it possible to use Qt in place of SDL for OpenGL input handling?
Yes have a look at QtOpenGL. Input control is handled by Qt. And yes you can render context with OpenGL but afaik there is no OpenGL 3.0 support. So you must create your own context for that.
Re: Is it possible to use Qt in place of SDL for OpenGL input handling?
Thanks a lot. That's great :)