QThread Sound and Vibrate and Crashing
Hi All,
I am trying to start three threads,
First Thread need to run constantly at least once in every 3 secs. Once Button1
Second Thread is supposed to play Sound on button click
Third Thread is supposed to vibrate the handset (Nokia E52) on button click.
now 2nd and 3rd thread must run at the same time so that user gets sound and vibration feedback at the same time.
Issue 1: Sound does not play at all. (Vibration works fine)
Issue 2: Application crashes on second button click event.
Please help i have been banging my head on this for a while now.
Kind Regards
Javed
UI
---------------------------
- Button 1 -
- Button 2 -
- Button 3 -
---------------------------
QThread1.pro
Code:
SOURCES += main.cpp\
mainwindow.cpp \
VibrateThread.cpp \
ConstThread.cpp \
SoundThread.cpp
HEADERS += mainwindow.h \
SoundThread.h \
ConstThread.h \
VibrateThread.h
FORMS += mainwindow.ui
QT += network
CONFIG += mobility
MOBILITY += feedback
MainWindow.h
Code:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QtGui/QMainWindow>
#include <QDialog>
#include <QTextEdit>
#include <ConstThread.h>
#include <SoundThread.h>
#include <VibrateThread.h>
namespace Ui
{
class MainWindow;
}
{
Q_OBJECT
public:
explicit MainWindow
(QWidget *parent
= 0);
virtual ~MainWindow();
ConstThread *objConstThread;
SoundThread *objSoundThread;
VibrateThread *objVibrateThread;
private slots:
void on_btn1_clicked();
void on_btn2_clicked();
void on_btn3_clicked();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
MainWindow.cpp
Code:
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QtCore/QCoreApplication>
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
}
void MainWindow::on_btn1_clicked()
{
//Start Thread, must run till the application is running
objConstThread = new ConstThread();
objConstThread->IsLive = true;
objConstThread->start();
ui->btn1->setEnabled(false);
}
void MainWindow::on_btn2_clicked()
{
objSoundThread = new SoundThread("1.wav");
objSoundThread->start();
objVibrateThread = new VibrateThread(500, 1);
objVibrateThread->start();
}
void MainWindow::on_btn3_clicked()
{
objSoundThread = new SoundThread("2.wav", "3.wav");
objSoundThread->start();
objVibrateThread = new VibrateThread(500, 2);
objVibrateThread->start();
}
ConstThread.h
Code:
#ifndef CONSTTHREAD_H
#define CONSTTHREAD_H
#include <QTextEdit>
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
{
public:
ConstThread();
void run();
bool IsLive;
};
#endif // CONSTTHREAD_H
ConstThread.cpp
Code:
#include "ConstThread.h"
ConstThread::ConstThread()
{
}
void ConstThread::run()
{
qint64 counter = 0;
while (IsLive == true)
{
counter++;
if ((counter%100) == 0)
{
counter = 0;
// do somthing
}
else
{
//do somthing
}
this->msleep(3000);
}
}
SoundThread.h
Code:
#ifndef SOUNDTHREAD_H
#define SOUNDTHREAD_H
#include <QTextEdit>
#include <QSound>
#include <QTime>
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
{
public:
SoundThread
(QString wavFileName1Val
);
void run();
};
#endif // SOUNDTHREAD_H
SoundThread.cpp
Code:
#include "SoundThread.h"
SoundThread
::SoundThread(QString wavFileName1Val
){
wavFileName1 = wavFileName1Val;
wavFileName2 = "";
}
SoundThread
::SoundThread(QString wavFileName1Val,
QString wavFileName2Val
){
wavFileName1 = wavFileName1Val;
wavFileName2 = wavFileName2Val;
}
void SoundThread::run()
{
QSound::play("C:\\Data\\Sounds\\TennisMobile\\AdvantageReceiver.wav");
if (wavFileName2 != "")
{
//All sound are 1sec long
waitCondition.wait(&dummy, 1010);
QSound::play("C:\\Data\\Sounds\\TennisMobile\\Let.wav");
}
this->msleep(2000);
}
VibrateThread.h
Code:
#ifndef VIBRATETHREAD_H
#define VIBRATETHREAD_H
#include <qmobilityglobal.h>
#include <qfeedbackActuator.h>
#include <qfeedbackeffect.h>
#include <qfeedbackplugininterfaces.h>
#include <QTextEdit>
#include <QSound>
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
class VibrateThread
: public QThread{
public:
VibrateThread(int msecVal, int noOfVibsVal);
void run();
qint32 qintMSec;
qint8 qint8NoOfVibs;
qint16 qint16Interval;
QtMobility::QFeedbackHapticsEffect rumble;
QtMobility::QFeedbackActuator *vibra;
};
#endif // VIBRATETHREAD_H
VibrateThread.cpp
Code:
#include "VibrateThread.h"
VibrateThread::VibrateThread(int msecVal, int noOfVibsVal)
{
qintMSec = msecVal;
qint8NoOfVibs = noOfVibsVal;
qint16Interval = 100;
QList<QtMobility::QFeedbackActuator *> list = QtMobility::QFeedbackActuator::actuators();
vibra = 0;
foreach(QtMobility::QFeedbackActuator *a, list)
{
if(a->name() == "Vibra")
vibra = a;
}
if (vibra == 0)
{ }
}
void VibrateThread::run()
{
rumble.setIntensity(1.00);
rumble.setDuration(qintMSec);
rumble.setActuator(vibra);
rumble.start();
this->msleep(qintMSec);
this->msleep(100);//wait msec between two vibrations
for (int count = 1 ; count < qint8NoOfVibs ; count++)
{
rumble.start();
this->msleep(qintMSec + 100); //vibration time + wait time before second vibration
}
this->wait();
}
main.cpp
Code:
#include "mainwindow.h"
#include <QtGui/QApplication>
int main(int argc, char *argv[])
{
MainWindow mainWindow;
#if defined(Q_WS_S60)
mainWindow.showMaximized();
#else
mainWindow.show();
#endif
return app.exec();
}
mainwindow.ui
Code:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>179</width>
<height>138</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<widget class="QPushButton" name="btn2">
<property name="geometry">
<rect>
<x>10</x>
<y>50</y>
<width>151</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Button 2 Sound & Vibrate</string>
</property>
</widget>
<widget class="QPushButton" name="btn3">
<property name="geometry">
<rect>
<x>10</x>
<y>80</y>
<width>151</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Button 3 Sound & Vibrate</string>
</property>
</widget>
<widget class="QPushButton" name="btn1">
<property name="geometry">
<rect>
<x>10</x>
<y>20</y>
<width>151</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Button 1 Looper</string>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>179</width>
<height>21</height>
</rect>
</property>
</widget>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources/>
<connections/>
</ui>
Re: QThread Sound and Vibrate and Crashing
Quote:
Issue 1: Sound does not play at all. (Vibration works fine)
If you use the code for sound playing in a simple test application which does only that, does it work?
What does QSound::isAvailable () return?
Quote:
Issue 2: Application crashes on second button click event.
On what line?
This:
Code:
objSoundThread = new SoundThread("1.wav");
objSoundThread->start();
objVibrateThread = new VibrateThread(500, 1);
objVibrateThread->start();
is spawning 2 new threads every time you click a button.
Where do you destroy the thread objects?
Re: QThread Sound and Vibrate and Crashing
Yes Sound plays alright in test application.
I thought thread will terminate itself once it has finished the execution. (Forgive me if i am wrong. I am 2 weeks old for Qt)
Re: QThread Sound and Vibrate and Crashing
Quote:
I thought thread will terminate itself once it has finished the execution. (Forgive me if i am wrong. I am 2 weeks old for Qt)
This has nothing to do with Qt but basic C/C++.
The thread will terminate, but the thread object which you allocated with 'new' needs to be symmetrically deleted with 'delete' otherwise you have a memory leakage.
Code:
Yes Sound plays alright in test application.
Ok, next stage would be to put the playing code directly in the slot, not in a thread, see if gets played then.
Re: QThread Sound and Vibrate and Crashing
Why are you using threads?
Re: QThread Sound and Vibrate and Crashing
Quote:
Why are you using threads?
Heh... I didn't even want to go there...
But I agree - sounds like QTimer could do just find here.
Re: QThread Sound and Vibrate and Crashing
Quote:
Originally Posted by
high_flyer
Heh... I didn't even want to go there...
Well, asking about threads is usually my first question as most of the time getting rid of threads also solves the main problem (like crashing).
Re: QThread Sound and Vibrate and Crashing
True.
My assumption was that he needed threads because he wanted vibrating and playing sound in parallel.
Re: QThread Sound and Vibrate and Crashing
QSound works asynchronously and I'm assuming the feedback API is also asynchronous so no threads are required.
Re: QThread Sound and Vibrate and Crashing
Reason for using thread is basically, if the user clicks on another button while the first batch of sound and vibration is still running, then it should stop immediately and play the sound and vibration associated with second button.
Re: QThread Sound and Vibrate and Crashing
So just use QSound::stop() on it in the slot of the other button.
Re: QThread Sound and Vibrate and Crashing
ok. but is there is no a similar function to stop vibration. In fact as far as i know vibration feedback does only one vibration at a given time, I have created 12 distinct vibration patterns with varying intensity and no of vibration and duration. These vibration are associated to each Ui.Button and Keypad used as hotkeys. Idea was to put them in separate threads and kill the thread whenever required.
In the meantime i will try to dump Sound thread and use as u suggested QSound::stop() and see how it goes.
Re: QThread Sound and Vibrate and Crashing
You can just interrupt your pattern. The fact that you start the first item in the pattern doesn't mean you have to replay it until the end.
Re: QThread Sound and Vibrate and Crashing
Hi All,
Thanks you all for directions. I have now manage to handle every issue nicely. I am sure it can be done in a better way but at the moment i am sorted.
I playing sound asynchronously within the calling method. Vibrations is still done in separate thread because of varying different vibration patterns.
Thanks you all very much.
Kind Regards,
Javed