QGraphicsView scroll bars disappears
Hi,
in my scene I use to have a lot of removable items, so most of times the scene is bigger than expected, way more sometimes.
I want to solve this by updating, by code, its size qhen the user presses a button.
I'm doing:
Code:
QRectF itemRec
= m_pSkScene
->itemsBoundingRect
();
m_pSkScene->setSceneRect(itemRec);
//m_pSkScene.views().at(0)->setSceneRect(itemRec);
ui.graphicsView->setSceneRect(itemRec);
it resizes right, but when an item goes out the scroll bar doesn't appears as before. Setting "scrollBarAlwaysOn" doesn't solve it.
any idea? thanks!
Re: QGraphicsView scroll bars disappears
Some images:
first of all, the scene has few graphicsItems, and it's too large
http://img248.imageshack.us/img248/8471/28813472.jpg
So the code is executed, in order to make it smaller.
http://img4.imageshack.us/img4/2636/82546740.jpg
But, the scroll bar are disabled... and they don't enable even if I move an item outside the view.
http://img163.imageshack.us/img163/4897/78439938.jpg
Seems like I forgot something basic... but I don't know what :S
Re: QGraphicsView scroll bars disappears
Try not to set the scene rect by using the view. Only use QGraphicsScene::setSceneRect(). And did you draw the arrows outside the bounding rect of the items?
Re: QGraphicsView scroll bars disappears
Quote:
Try not to set the scene rect by using the view
I'm trying with both, and with both at the same time as well and it's the same.
Quote:
And did you draw the arrows outside the bounding rect of the items?
Yes, actually I can even move them. I can also create, by code, new items outside the viewport but only access to them if I resize the view manually.
Is it, for any chance, the expected behavior?
Re: QGraphicsView scroll bars disappears
Quote:
Originally Posted by
jano_alex_es
Yes, actually I can even move them. I can also create, by code, new items outside the viewport but only access to them if I resize the view manually.
You didn't get me right. Did you draw the arrows yourself in the paint method of a subclassed item? If so, make sure, you respect the bounding rect of that item, that you don't draw outside.
Anyway, can you make a minimal compilable example reproducing your problem.