vtkWidget = new QVTKWidget(this);
viewer = pcl::visualization::PCLVisualizer("viewer", false);
vtkWidget->SetRenderWindow(viewer->getRenderWindow());
layout->addWidget(vtkWidget);
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
// Material
Qt3DRender::QMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity);
// Chest Entity
Qt3DCore::QEntity *Entity = new Qt3DCore::QEntity(rootEntity);
Qt3DRender::QMesh *Mesh = new Qt3DRender::QMesh(rootEntity);
Mesh
->setSource
(QUrl("qrc:/Vehicle.obj"));
Entity->addComponent(Mesh);
Entity->addComponent(material);
Qt3DCore::QEntity *scene = rootEntity;
Qt3DExtras::Qt3DWindow view;
view.setRootEntity(scene);