I don't quite understand... You can operate on layouts in Designer, can't you?
It does provide a way. Even two ways. One is placing widgets on the form first and then applying a layout. The other is to modify an existing layout by dragging objects which are part of it.... yet have Qt Designer provide a natural view to the designer.
Place widgets first, layouts later.It's the abstraction I'm trying to work from. The notion of where a widget lives (logically ... i.e. a quadrant) in a QGridLayout is important and necessary to specify by the designer. Albeit, I freely admit I'm confused about how to specify it (and particular so change it) graphically in some cases.
This is something I'd like to see too, but I believe it is very hard to implement it. If you modify the hierarchy, the coordinates of widgets change, the layouts change, it would be hard to place those "pulled out" widgets in appropriate coordinates in their new parent to avoid a mess on the form.
Hmm.. have you tried selecting the contents of a container and pressing "Delete"? Or breaking container's layout and dragging widgets outside of the container?emptying containers
I don't know what you mean by "flattening" a container.and "flattening" them.
I'm sorry, who forbids you from adding more widgets to Designer?Some more widgets to chose from would be great
Are you serious with that? With Qt4 it is really easy - you open a context menu and choose "promote widget" and that's it, the easiest way to add custom widgets.too since it does take quite some effort to get acquainted enough with it to be able to add custom widgets
Which ones are you talking about? They are not there to choose from because of a reason. And if you insist, you can always make a plugin that makes it possible to place them directly on form. For Qt3 you can use wwWidgets to place some of them on the form, but believe me, you won't be able to do anything serious with them without subclassing anyway...or even the ones native to Qt which are not available in the designer.
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