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    Default Re: Plugin Architecture

    You can export the engine to a separate library and link each plugin against the library. Or you can place the engine in the main application and have a pointer to it somewhere so that plugins can take it and use it. It depends whether you want each plugin to have a separate engine or if they can all share a single instance of it.

  2. The following user says thank you to wysota for this useful post:

    jtaylor108 (8th April 2008)

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