Never mind.
When uploading the textures there must be a current GL context, e.g. the viewport can be passed here to call makeCurrent() on it, so glGenTextures() can return valid texture ids, which wasn't the case.
Never mind.
When uploading the textures there must be a current GL context, e.g. the viewport can be passed here to call makeCurrent() on it, so glGenTextures() can return valid texture ids, which wasn't the case.
Bookmarks