Sorry, I just found a solution, disregard this thread.
If someone is interested, the following solution works for me:
void QGLightViewport
::mousePressEvent(QMouseEvent* mouseEvent
) {
mLastMousePos = mouseEvent->globalPos();
setCursor(Qt::BlankCursor);
cursor().setPos(mapToGlobal(rect().center()));
}
void QGLightViewport
::mouseMoveEvent(QMouseEvent* mouseEvent
) {
QPoint mouseHomePos
= mapToGlobal
(rect
().
center());
QPoint mouseMove
= (mouseEvent
->globalPos
() - mouseHomePos
);
if (mouseMove.isNull()) // mouse didn't move
return;
// do things depending on the mouse move
cursor().setPos(mapToGlobal(rect().center()));
}
void QGLightViewport
::mouseReleaseEvent(QMouseEvent* mouseEvent
) {
cursor().setPos(mLastMousePos);
unsetCursor();
}
void QGLightViewport::mousePressEvent(QMouseEvent* mouseEvent)
{
mLastMousePos = mouseEvent->globalPos();
setCursor(Qt::BlankCursor);
cursor().setPos(mapToGlobal(rect().center()));
}
void QGLightViewport::mouseMoveEvent(QMouseEvent* mouseEvent)
{
QPoint mouseHomePos = mapToGlobal(rect().center());
QPoint mouseMove = (mouseEvent->globalPos() - mouseHomePos);
if (mouseMove.isNull()) // mouse didn't move
return;
// do things depending on the mouse move
cursor().setPos(mapToGlobal(rect().center()));
}
void QGLightViewport::mouseReleaseEvent(QMouseEvent* mouseEvent)
{
cursor().setPos(mLastMousePos);
unsetCursor();
}
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