Hi,
I'm wondering how signal-to-signal connections are handled internally, when every involved object's message loop is run by its own thread.
I have three objects, connected like this:
Object A signal() --> Object B signal() --> Object C slot()
Object B is bound to the GUI thread, while Object A and Object C have both private threads.
Is Object B's message loop needed for signal forwarding? I would prefer Qt's signal/slot implementation to handle this internally by connecting Object A directly to Object C...
thanks,
Philipp
Bookmarks