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Thread: Capture OpenGL screen pixels

  1. #1
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    Default Capture OpenGL screen pixels

    The problem I face is really simple : I'd like to implement some code to capture an OpenGl display on the screen to an image file.

    It should be something like

    Qt Code:
    1. Step 1 : NbBytes = size.width() * size.height() * screen_pixel_format/8;
    2. Step 2 : uchar *pPixelData = new uchar[NbBytes];
    3. Step 3 : glReadPixels(0,0,size.width(),size.height(),GL_BGR_EXT,GL_UNSIGNED_BYTE,pPixelData);
    4. Step 4 : QImage Image(pPixelData, size.width(),size.height(), NbBytes/ size.height(), QImage::Format_RGB888);
    5. Step 5 : Image.save(FileName);
    To copy to clipboard, switch view to plain text mode 

    Step 0 would be to find out what is the screen's pixel format, and which pixel format OpenGl is using : 8, 16, or 24 bits ? Is there way to get this information in Qt ?

    Thanks

  2. #2
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    Default Re: Capture OpenGL screen pixels

    How about simply calling QGLWidget::renderPixmap() instead?
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  3. #3
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    Default Re: Capture OpenGL screen pixels

    I'm using QImage QGLWidget::grabFrameBuffer(bool withAlpha = false)

    http://doc.trolltech.com/4.5/qglwidg...rabFrameBuffer

  4. #4
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    Default Re: Capture OpenGL screen pixels

    You can also use QPixmap::grabWindow() and set the coordinates to your QGLWidget. I use this because I only need to render part of the OpenGL scene.

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