Thanks for all your posts,
things are more clear to me now, but I see there's no one specific way to use OpenGL for 2d.
Glitch suggestions sound really good to me but checking the docs I couldn't find that much about it (see at the end of this post)
If I got it right that means I can take advantage of OpenGl without using it directly, has someone already tried that?
thanks again
QPainter and QGLWidget
It is now possible to open a QPainter on a QGLWidget as if it were a normal QWidget. One huge benefit from this is that we utilize the high performance of OpenGL for most drawing operations, such as transformations and pixmap drawing.
Extensive Use of Native Graphics Operations
In the Qt 4 Paint System we make more use of native graphics operations. The benefit we gain from this is that these operations can potentially be performed in hardware, giving significant speed improvements over many pure-software implementations.
Among these are native transformations (Mac OS X and OpenGL), making painting with a world matrix much faster. Some pixmap operations have also been moved closer to the underlying hardware implementations.




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