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Thread: Problem from OpenGL to QT OpenGL

  1. #1
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    Default Problem from OpenGL to QT OpenGL

    hey i have this program that i first created in OpenGL using C++ but now i am trying to translate that program in QT Creator but i am having problem...so can please someone check what's wrong with it... i am attaching my source code too...

    well i am able to run the program without any errors but there are some parts that need to be modified but this is my first time using QT so i dont knw what to modify so can some please help me with this...thank you

    really appreciate
    Attached Files Attached Files
    Last edited by wysota; 14th May 2009 at 02:35. Reason: Threads merged, please don't multipost

  2. #2
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    Default Re: Problem from OpenGL to QT OpenGL

    hey actually i figure out the problem but i need help for translating openGL code which have GLUT in it...but i dont knw how to translate the glut to QT...can someone please help

    thank you

  3. #3
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    Default Re: Problem from OpenGL to QT OpenGL

    If you ask specific questions you will be given specific answers. We're not here to do your job for you but to help you do your job.
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

    Please ask Qt related questions on the forum and not using private messages or visitor messages.


  4. #4
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    Default Re: Problem from OpenGL to QT OpenGL

    Your thread lacks some kind of problem description.

    You can use glut directly. No need to 'translate' anything.

  5. #5
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    Default Re: Problem from OpenGL to QT OpenGL

    allrite guys i am sorry for bad description of my problem...but here is what i am saying...

    Qt Code:
    1. void AntiAliasWidget::run(int value)
    2. {
    3. //If animation is on (not hit F3 yet), then keep adding height
    4. // to make effect of sun raising, if over 4.8, then go down to 2.7
    5. if ((sunDirection == 1) & (animationEnable)) {
    6. _height += 0.01f;
    7. if (_height >= 4.8) sunDirection = -1;
    8. } else if ((sunDirection == -1) & (animationEnable)) {
    9. _height -= 0.01f;
    10. if (_height <= 2.7f) sunDirection = 1;
    11. }
    12. //glutPostRedisplay(); //Update the display
    13. updateGL();
    14. //glutTimerFunc(value, run, 0); //Call it again in 25 ms
    15. }
    To copy to clipboard, switch view to plain text mode 

    the source code above have glutTimerFunc function but i dont know how to translate that particular line to QT ... so can someone please tell me how to do it

    i hope this will be clear explanation from my part..thank you
    Last edited by nuts_fever_007; 15th May 2009 at 07:06.

  6. #6
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    Default Re: Problem from OpenGL to QT OpenGL

    Read about QTimer::singleShot().
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

    Please ask Qt related questions on the forum and not using private messages or visitor messages.


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