Hi dudes!
Is there any way to create automatically mipmaps when using QGLWidget::bindTexture?
Or should I upload textures manually , something like:
glGenTextures(1, &m_texture_id_opengl);
glBindTexture(GL_TEXTURE_2D, m_texture_id_opengl);
gluBuild2DMipmaps...
Or maybe use an extension:
glGenTextures( 1, &texture_id );
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameterf(GL_TEXTURE_2D,GL_GENERATE_MIPMAP.. .
glTexImage2D...
Actually what I don't understand is if Qt have any wrapper or anything to help me creating mipmaps or I must create it using low level instruccions.
Thanks a lot for your help.
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