I am simply trying to send a message to a server. The server works so there is no issue there. Can someone tell me what is wrong with the following code?
Sockets are normally trivial but QT is proving to be a nightmare!socket = new QTcpSocket;
socket->connectToHost("localhost",6578);
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_1);
out << quint16(0) << QString("helloServer");
out.device()->seek(0);
out << quint16(block.size() - sizeof(quint16));
socket->write(block);
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