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Thread: Connect with const char*

  1. #1
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    Default Connect with const char*

    How can I connect two signals or signal and slot use const char*, e.g:
    connect(widget, "valueChange(double), this, "myValueChanged(double));

    Doing like this, I have info: Object::connect: No such signal QDoubleSpinBox::alueChanged(double) .

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    Default Re: Connect with const char*

    Use the SIGNAL() and SLOT() macros as the docs advise.
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    Default Re: Connect with const char*

    QSpinbox default signal of valueChange() is
    void QSpinBox::valueChanged ( int i )

    void QSpinBox::valueChanged ( const QString & text )

    only QString and int value u can connect .. valueChanged(double) is not defined ..

    if u want the value in double
    either emit() or use QSignalMapper()
    "Behind every great fortune lies a crime" - Balzac

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    Default Re: Connect with const char*

    Quote Originally Posted by wagmare View Post
    only QString and int value u can connect .. valueChanged(double) is not defined ..
    The question is about QDoubleSpinBox
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    Default Re: Connect with const char*

    Check the names properly... from your post..
    Doing like this, I have info: Object::connect: No such signal QDoubleSpinBox::alueChanged(double) .

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    Default Re: Connect with const char*

    ... or you can just do what I said and forget about the problem.
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    Default Re: Connect with const char*

    definitely,,, what I said was in addition to ur points..

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    Default Re: Connect with const char*

    Ok, but the signal name was correct, it was just missing the macro.
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