Hi all,

I have a class derived from QUdpSocket. Basically, I just added some functions, nothing of interest.
I iterate through all interfaces on a computer to send local UDP broadcasts.
In a loop, I try to find out if there's any response from a device, therefore I do

Qt Code:
  1. Q_FOREACH(CHD2UdpSocket* socket, udpSockets)
  2. {
  3. if (socket->state()==QAbstractSocket::UnconnectedState)
  4. continue;
  5. while (socket->hasPendingDatagrams())
  6. {
  7. ...
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The strange thing is: these are udp sockets, so they are not in a ConnectedState but in a BoundState.
The if statement is false, so the socket is NOT in an UnconnectedState (it's in a BoundState).
But then the socket->hasPendingDiagrams spits out the following debug message
QNativeSocketEngine::hasPendingDiagrams() was called in QAbstractSocket::UnconnectedState.

Any idea what's happening here?
Is it a bug or am I doing something wrong?

Best regards,