Hi there!

I'm trying to increase the rendering speed of a transparent QGraphicsTextItem. Buffering the output in a pixmap using the GraphicsItem CacheMode doesn't work for me, because the scenes perspective changes a lot and with it the background behind the transparent text.

So I thought of compiling an opengl-displaylist of the QGraphicsTextItem.paint. Did anyone already try that?

My problem is that before I can call paint myself, I need to setup a QStyleOptionGraphicsItem which seems like a complex undertaking. Is there a simple way?

Thx in advance!

Johannes