Hi,
I'm trying to follow your advice on this but it is not clear to me how to do it.
Can you post some bits of code?
Many thanks,
Carlos.
Hi,
I'm trying to follow your advice on this but it is not clear to me how to do it.
Can you post some bits of code?
Many thanks,
Carlos.
There's no code to post as far as I can remember. You only have to override boundingRect() correctly and then you can call the method sceneBoundingRect() to get the bounding rect resulting after the transformations you applied.
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