There's no code to post as far as I can remember. You only have to override boundingRect() correctly and then you can call the method sceneBoundingRect() to get the bounding rect resulting after the transformations you applied.
There's no code to post as far as I can remember. You only have to override boundingRect() correctly and then you can call the method sceneBoundingRect() to get the bounding rect resulting after the transformations you applied.
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