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Thread: pixmap onmousemove event help

  1. #1
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    Default pixmap onmousemove event help

    Hey all. I am a newb to Qt/C++ programming. I have created a widget with three pixmaps. I am trying to attach an onmousemove event to one of the pixmaps so it will move along the x-axis when the onmousemove event is active.

    in the onmousepress event i set :
    Qt Code:
    1. dragPosition = event->globalPos() - frameGeometry().topLeft()
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    and
    Qt Code:
    1. event->accept()
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    in the onmousemove event:
    i check to see if the
    Qt Code:
    1. pixmap.rect().contains(dragposition)
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    and then i do
    Qt Code:
    1. pixmap.rect().moveCenter(dragPosition.x())
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    then finally i do:
    Qt Code:
    1. update(pixmap.rect())
    2. event->accept()
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    everything compiles fine, but when i run it nothing happens. i have thrown a messagebox in to make sure the contains() was being captured onmousemove. it was, so i am stuck. any help would be appreciated.

  2. #2
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    Default Re: pixmap onmousemove event help


  3. #3
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    Default Re: pixmap onmousemove event help

    sorry i forgot to mention that i did that already. below is the src code

    Qt Code:
    1. #include <QtGui>
    2.  
    3. #include <stdlib.h>
    4.  
    5. #include "caliper.h"
    6.  
    7. Caliper::Caliper(QWidget *parent)
    8. : QWidget(parent)
    9. {
    10. currentDistance = 0;
    11. currentAngle = 0;
    12. rotating = false;
    13. moving = false;
    14. mainPt = QPointF(0.0, 0.0);
    15. piecePt = QPointF(mainPix().rect().width(),mainPix().rect().height()/3.38);
    16. movePt = QPointF(mainPix().rect().width() + piecePix().rect().width(), -2.0);
    17.  
    18. setMouseTracking(true);
    19. setWindowFlags(windowFlags() | Qt::FramelessWindowHint);
    20. setWindowTitle(tr("Caliper Widget"));
    21. }
    22.  
    23. void Caliper::setAngle(int angle)
    24. {
    25. if (currentAngle == angle)
    26. return;
    27. currentAngle = angle;
    28. update(movePix().rect());
    29. emit angleChanged(currentAngle);
    30. }
    31.  
    32. void Caliper::setDistance(int distance)
    33. {
    34. if (currentDistance == distance)
    35. return;
    36. currentDistance = distance;
    37. emit distanceChanged(currentDistance);
    38. }
    39.  
    40.  
    41. void Caliper::startRotate()
    42. {
    43. if (isRotating())
    44. return;
    45. else rotating=true;
    46. }
    47.  
    48. bool Caliper::isMoving() const
    49. {
    50. return moving;
    51. }
    52.  
    53. bool Caliper:: isRotating() const
    54. {
    55. return rotating;
    56. }
    57.  
    58. void Caliper::startMeasure()
    59. {
    60. if (isMoving())
    61. return;
    62. else moving = true;
    63. }
    64.  
    65. void Caliper::moveMeasurer()
    66. {
    67. movePix().rect().moveRight(movePix().rect().x() + currentDistance);
    68. update();
    69. }
    70.  
    71. void Caliper::mousePressEvent(QMouseEvent *event)
    72. {
    73. if (event->button() == Qt::LeftButton)
    74. {
    75. dragPosition = event->globalPos() - frameGeometry().topLeft();
    76. event->accept();
    77. }
    78. }
    79.  
    80. void Caliper::mouseMoveEvent(QMouseEvent *event)
    81. {
    82. if (event->buttons() == Qt::LeftButton)
    83. {
    84. if (movePix().rect().contains( event->globalPos() - frameGeometry().topLeft()) )
    85. {
    86. movePix().rect().moveRight( dragPosition.x() - movePix().rect().x() );
    87. update();
    88. event->accept();
    89. // setDistance(event->globalPos().x() - frameGeometry().topLeft().x());
    90. }
    91. else if (mainPix().rect().contains( dragPosition ) )
    92. {
    93. move(event->globalPos() - dragPosition);
    94. event->accept();
    95. }
    96. }
    97. }
    98.  
    99. void Caliper::mouseReleaseEvent(QMouseEvent *event)
    100. {
    101. if (event->button() == Qt::LeftButton)
    102. {
    103. event->accept();
    104. return;
    105. }
    106. }
    107.  
    108. void Caliper::paintEvent(QPaintEvent * /* event */)
    109. {
    110. QPainter painter(this);
    111.  
    112. paintMove(painter);
    113. paintMain(painter);
    114. paintPiece(painter);
    115.  
    116. fullPix = mainPix().rect().unite(movePix().rect().unite(piecePix().rect()));
    117. //QRegion maskedRegion(fullPix, QRegion::Rectangle);
    118. //setMask(maskedRegion);
    119. }
    120.  
    121. QPixmap Caliper::movePix() const
    122. {
    123. QPixmap result(":/imgs/moveBody.png");
    124. return result;
    125. }
    126.  
    127. QPixmap Caliper::mainPix() const
    128. {
    129. QPixmap result(":/imgs/mainBody2.png");
    130. QPixmap copy = result;
    131. copy.setMask(copy.mask());
    132. return result;
    133. }
    134.  
    135. QPixmap Caliper::piecePix() const
    136. {
    137. QPixmap result(":/imgs/pieceBody.png");
    138. return result;
    139. }
    140.  
    141. void Caliper::paintMove(QPainter &painter)
    142. {
    143. painter.drawPixmap(movePt, movePix());
    144. }
    145.  
    146. void Caliper::paintMain(QPainter &painter)
    147. {
    148. painter.drawPixmap(mainPt, mainPix());
    149.  
    150. }
    151.  
    152. void Caliper::paintPiece(QPainter &painter)
    153. {
    154. painter.drawPixmap(piecePt, piecePix().scaled((movePix().rect().x()+movePix().rect().width() ) - mainPix().rect().width(),
    155. piecePix().rect().height(), Qt::IgnoreAspectRatio));
    156.  
    157. }
    158.  
    159. QSize Caliper::sizeHint() const
    160. {
    161. return QSize(400,300);
    162. }
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    Last edited by jacek; 8th August 2006 at 20:14. Reason: splitted too long line

  4. #4
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    Default Re: pixmap onmousemove event help

    Everything looks OK, what happens when you change Caliper::mouseMoveEvent like this:
    Qt Code:
    1. void Caliper::mouseMoveEvent(QMouseEvent *event)
    2. {
    3. qDebug( __PRETTY_FUNCTION__ );
    4. if (event->buttons() == Qt::LeftButton)
    5. {
    6. qDebug( "\tinside if" );
    7. ...
    8. }
    9. }
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    (make sure you start your application from the console)?

  5. The following user says thank you to jacek for this useful post:

    bluesguy82 (8th August 2006)

  6. #5
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    Default Re: pixmap onmousemove event help

    i get the "inside if" output. thank you for that debug, i was using QMessageBox(s) for debugging.. what a hassle <-- NEWB


    i updated the Caliper:nMouseMove to:

    Qt Code:
    1. void Caliper::mouseMoveEvent(QMouseEvent *event)
    2. {
    3. if (event->buttons() == Qt::LeftButton)
    4. {
    5.  
    6. if (movePix().rect().contains( event->globalPos() - frameGeometry().topLeft() ) )
    7. {
    8. qDebug( __PRETTY_FUNCTION__ );
    9. qDebug("\tinside move");
    10. movePix().rect().moveRight( (event->globalPos().x() - frameGeometry().topLeft().x()) - movePix().rect().x() );
    11. update();
    12. event->accept();
    13. // setDistance(event->globalPos().x() - frameGeometry().topLeft().x());
    14. }
    15. else if (mainPix().rect().contains( event->globalPos() - frameGeometry().topLeft() ) )
    16. {
    17. qDebug( __PRETTY_FUNCTION__ );
    18. qDebug("\tinside main");
    19. move(event->globalPos() - dragPosition);
    20. event->accept();
    21. }
    22. }
    23. }
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    i get inside move to print out, but not inside main

    however still the moveRight func doesn't work
    Last edited by bluesguy82; 8th August 2006 at 20:53.

  7. #6
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    Default Re: pixmap onmousemove event help

    Thanks for your help. I solved it. In my paint function I was not updating the point function for the repaint. Thanks for the debug info though, that helps a lot!!!

  8. #7
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    Default Re: pixmap onmousemove event help

    Quote Originally Posted by bluesguy82
    event->globalPos() - frameGeometry().topLeft()
    event->globalPos().x() - frameGeometry().topLeft().x()
    Wouldn't it be easier to use just "event->pos()" and "event->pos().x()"?

  9. #8
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    Default Re: pixmap onmousemove event help

    you again are correct. i updated all. thanks again. it ain't easy bein a newbie c++/qt guy



    EDIT:

    Any chance you know how when I am resizing this I can fire off a window resizeEvent in case the dragging needs to extend outside the window?
    Last edited by bluesguy82; 8th August 2006 at 22:07.

  10. #9
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    Default Re: pixmap onmousemove event help

    Quote Originally Posted by bluesguy82
    Any chance you know how when I am resizing this I can fire off a window resizeEvent in case the dragging needs to extend outside the window?
    Try invoking QWidget::resize() --- it will post a resize event.

  11. #10
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    Default Re: pixmap onmousemove event help

    I suppose that means that I will have to have QWidget:resizeEvent(QResizeEvent *event) routine?

  12. #11
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    Default Re: pixmap onmousemove event help

    Quote Originally Posted by bluesguy82
    I suppose that means that I will have to have QWidget:resizeEvent(QResizeEvent *event) routine?
    You'll need that only when you want to react to widget size changes, but you don't need it to change the size.

  13. #12
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    Default Re: pixmap onmousemove event help

    i am not sure why my resize is not working. at the end of the paint event i call

    Qt Code:
    1. resize(int width, int height); // desired width/height of the new window based on the redrawn pixmap widths
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