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Thread: Edyuk 0.6.0 : test its taste ;-)

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    Default Edyuk 0.6.0 : test its taste ;-)

    Hi,

    I'm getting close to a releasable version, as far as my own testing go but to prevent what happened with previous versions (weird bugs occuring on some platforms but not all...) I decided to organize a few weeks of advanced testing on the last snapshot I have.

    Every interested person can get the snapshot package, start testing and feed me back as soon as possible. Until I consider the test as over I will focus on bugfixes, from most critical to look'n'feel ones and I won't start working on anything knew so I would like to know :
    • If Edyuk failed to build on your system. Then please give me a full compile log.
    • If Edyuk crashed on your system. Then I'd welcome full specs (OS, compiler(+version), Qt edition(+version), anything els you might find relevant), the most accurate description of the bug you can give and a call stack if possible.
    • If Edyuk worked flawlessy. It will give me more motivation and help restricting the "scope" of the modifications.
    Note that if you encounter a bug and manage to fix it you won't need to give much specs. A patch would be enough.

    Thanks in advance and may you have fun!

    fullmetalcoder
    Current Qt projects : QCodeEdit, RotiDeCode

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Debian Testing, Qt 4.1.4

    cd src/exec && make -f Makefile
    make[1]: Entering directory `/tmp/edyuk-0.6.0/src/exec'
    make -f Makefile.Debug all
    make[2]: Entering directory `/tmp/edyuk-0.6.0/src/exec'
    g++ -c -pipe -g -Wall -W -D_REENTRANT -D_EDYUK_ -D_EDYUK_DEBUG_ -D_DEV_DEBUG_ -DQT_XML_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtXml -I/usr/include/qt4 -I. -I../lib -I../lib/gui -I../tmp/moc -I../tmp/ui -o ../tmp/obj/exec/unix/debug/main.o main.cpp
    g++ -o ../../edyuk_debug.bin ../tmp/obj/exec/unix/debug/main.o -L/usr/lib -L"../.." -ledyuk_debug -lQtXml_debug -lQtGui_debug -lQtCore_debug -lpthread
    ../../libedyuk_debug.so: undefined reference to `QPlainTextEdit::lineWrap() const'
    collect2: ld returned 1 exit status
    make[2]: *** [../../edyuk_debug.bin] Error 1
    make[2]: Leaving directory `/tmp/edyuk-0.6.0/src/exec'
    make[1]: *** [debug-all] Error 2
    make[1]: Leaving directory `/tmp/edyuk-0.6.0/src/exec'
    make: *** [sub-src-exec-make_default] Error 2
    Last edited by jacek; 9th September 2006 at 18:08. Reason: changed [ code ] to [ quote ] to allow wrapping
    The Wheel weaves as the Wheel wills.

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Sorry... I uploaded the wrong file on Sf.net. I'm correcting that immediatly.

    Also note that this version will not compile with Qt 4.2 due to major change in internal layout architecture on which QPlainTextEdit was heavily dependent... I'll try to correct that as well.
    Current Qt projects : QCodeEdit, RotiDeCode

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Windows XP, mingw, qt 4.1.2 -

    g++ -c -O2 -O2 -frtti -fexceptions -Wall -DUNICODE -DQT_LARGEFILE_SUPPORT -D_EDY
    UK_ -DQT_DLL -DQT_NO_DEBUG -DQT_PLUGIN -DQT_XML_LIB -DQT_GUI_LIB -DQT_CORE_LIB -
    DQDESIGNER_EXPORT_WIDGETS -DQT_THREAD_SUPPORT -I"C:/Qt/4.1.2/include/QtUiTools"
    -I"C:/Qt/4.1.2/include/QtDesigner" -I"C:/Qt/4.1.2/include/QtCore" -I"C:/Qt/4.1.2
    /include/QtGui" -I"C:/Qt/4.1.2/include/QtXml" -I"C:/Qt/4.1.2/include" -I"." -I".
    .\..\sdk" -I"..\lib" -I"..\lib\gui" -I"..\lib\mdi" -I"..\lib\util" -I"..\lib\plu
    gin" -I"..\lib\settings" -I"..\lib\workspace" -I"..\lib\compiler" -I"..\lib\qcod
    eedit" -I"..\lib\qcodeedit\src" -I"..\lib\qcodeedit\src\language" -I"..\lib\qcod
    eedit\src\editor" -I"C:/Qt/4.1.2/include/ActiveQt" -I"..\tmp\moc" -I"..\tmp\ui"
    -I"C:/Qt/4.1.2/mkspecs/win32-g++" -o ..\tmp\obj\default\win32\release\devworkspa
    cemodel.o devworkspacemodel.cpp
    In file included from devworkspacemodel.cpp:39:
    ../lib/gui/devpropertiesdialog.h:25:33: ui_propertiesdialog.h: No such file or d
    irectory
    In file included from devworkspacemodel.cpp:39:
    ../lib/gui/devpropertiesdialog.h:39: error: expected class-name before '{' token

    devworkspacemodel.cpp: In member function `void DevWorkspaceModel::remFile(const
    QString&)':
    devworkspacemodel.cpp:1869: warning: unused variable 'ret'
    mingw32-make[1]: *** [..\tmp\obj\default\win32\release\devworkspacemodel .o] Erro
    r 1
    mingw32-make[1]: Leaving directory `C:/edyuk060/src/default'
    mingw32-make: *** [release] Error 2

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Looks like the .ui files aren't processed... Try : "make clean && qmake && make"
    Current Qt projects : QCodeEdit, RotiDeCode

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Ok, I just deleted everything, and started over, but this time in my Qt directory (C:\Qt\4.1.2\edyuk-0.6.0)
    Built fine there......

    What is the current functionalities of this program? can build project?

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Quote Originally Posted by ksqt
    Ok, I just deleted everything, and started over, but this time in my Qt directory (C:\Qt\4.1.2\edyuk-0.6.0)
    Built fine there......

    What is the current functionalities of this program? can build project?
    can basically do "everything" as long as it does not crash...
    • compilation (needs GCC or mingw installed)
    • project management (add/removerename file, changes variables values, add/remove/rename scopes...)
    • edit source files
    • edit qrc files (special widget)
    • edit ui files (full designer integration!)
    • dynamic shortcut handling
    • possibility to add "tools"
    • lots of customization possibilities through plugins (you can basically add every functionnaloty you want if you know Qt4 well enough and understand how a plugin works...)
    have fun!
    Current Qt projects : QCodeEdit, RotiDeCode

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Nothing under "Execute" menu works...

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Quote Originally Posted by ksqt
    Nothing under "Execute" menu works...
    Have you openned a project ???

    Note : If you don't see anything on first launch don't be afraid... Click on "View" menu then "Perspectives" and select the one you want...
    Current Qt projects : QCodeEdit, RotiDeCode

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Qt Code:
    1. Assembler messages:
    2. FATAL: can't create BJECTS_DIRwin32\release\main.o: No such file or directory
    3. mingw32-make[1]: *** [BJECTS_DIRwin32\release\main.o] Error 1
    4. mingw32-make[1]: Leaving directory `C:/edyuk-0.6.0/aa'
    5. mingw32-make: *** [release-all] Error 2
    6.  
    7. Process mingw32-make finished, returning exit code 2
    8. It exited normally after 14 seconds of execution
    To copy to clipboard, switch view to plain text mode 

    There is a directory created called $OBJECTS_DIR$ .....

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Quote Originally Posted by ksqt
    Qt Code:
    1. Assembler messages:
    2. FATAL: can't create BJECTS_DIRwin32\release\main.o: No such file or directory
    3. mingw32-make[1]: *** [BJECTS_DIRwin32\release\main.o] Error 1
    4. mingw32-make[1]: Leaving directory `C:/edyuk-0.6.0/aa'
    5. mingw32-make: *** [release-all] Error 2
    6.  
    7. Process mingw32-make finished, returning exit code 2
    8. It exited normally after 14 seconds of execution
    To copy to clipboard, switch view to plain text mode 

    There is a directory created called $OBJECTS_DIR$ .....
    What exactly are you doing? Have you openned a project then clicked on "compile" (or "compile and run" or "rebuild all", at your option) and then got this message in the compile log?

    Then this comes from the project doesn't it? I'm sorry I haven't updated the project templates (src/default/templates) and creating a new project within Edyuk doesn't work yet (unless your modify in "project options/Advanced configuration" the three problematic variables : OBJECTS_DIR, RCC_DIR and UI_DIR).
    Current Qt projects : QCodeEdit, RotiDeCode

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    "and creating a new project within Edyuk doesn't work yet (unless your modify in "project options/Advanced configuration" the three problematic variables : OBJECTS_DIR, RCC_DIR and UI_DIR)."

    I understand now. This was a project I tried to let Edyuk make for me.
    If I open a previous project it seems to work fine.

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Quote Originally Posted by ksqt
    "and creating a new project within Edyuk doesn't work yet (unless your modify in "project options/Advanced configuration" the three problematic variables : OBJECTS_DIR, RCC_DIR and UI_DIR)."

    I understand now. This was a project I tried to let Edyuk make for me.
    If I open a previous project it seems to work fine.
    Good!

    BTW you'd need to modify MOC_DIR as well if you really want to create a project under Edyuk...
    Current Qt projects : QCodeEdit, RotiDeCode

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Hi all,

    Edyuk 0.6.0-b is out!
    It fixes Qt 4.2 compatibility and a few other bugs.

    Please feed me back. I'm already working on the next version which will bring debugging facilities and some improvements in project management but I'd like to fix any bug you may foind before going further...
    Current Qt projects : QCodeEdit, RotiDeCode

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    Default Re: Edyuk 0.6.0 : test its taste ;-)

    Edyuk 0.6.1 is now available on the SVN trunk. It features an improved project management and debugging facilities, as planned. It still need to be polished a bit before a release but is already usable.

    Version 0.7.0 is being worked on and will bring class browsing and code completion, without the need of any external tool which would slow them down...

    Note that any volunteer is now welcome to join me and help in developpment, website maintaining , graphics creation, ... If you're interested just create a Sf.net account (if you don't have one) and mail me.
    Current Qt projects : QCodeEdit, RotiDeCode

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