QT4.7 on linux, video - nvidia 8600GT with latest driver and OpenGL 3.3 support.
Problem:
gl_DrawArray executes perfectly when I use vertex and fragment shader, but if I add a simple pass-thru(as I think) geometry shader - nothing is drawn on the screen. Geom shader source :
"#version 150\n"
"layout(points) in;\n"
"layout(points) out;\n"
"void main(void)\n"
"{\n"
"}\n"
shaders compiles without errors, shader program also links and run without errors.
In glsldevil debugger I'm getting INVALID_OPERATION detected after gl_DrawArray command when geom sh is enabled.
Thank U,
S
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