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  1. #3
    Join Date
    Dec 2010
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    Poland. Jelenia Góra.
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    Default Re: QT4.7 & QGLFormat::CoreProfile & shaders

    I have the same problem. So i stay with CompabilityProfile. You can look on a working example from this post. I just provide in shader itself a #version 410 core. ( Any number representing a version of the language a compiler does not support will cause an error to be generated.) When i switched to CoreProfile in Format i get vertex errors and nothing on screen. Now I'm looking why, and checking how opengl is made in qt.
    Last edited by bartosz.kwasniewski; 26th December 2010 at 23:20.

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