protected slots:
void itemPressed
( int nBtn, Q3ListViewItem
*pItem,
const QPoint &Pos,
int nCol
);
////////////////////////////////////////////////////////
void CGroupView
::itemPressed( int nBtn, Q3ListViewItem
*pItem,
const QPoint &Pos,
int nCol
) {
if ( !pItem ) // here it says that i don't click on the item and doesn't select it
return; //it has something to do with const QPoint &Pos
if ( nBtn != Qt::LeftButton )
return;
Q_UNUSED( Pos );
Q_UNUSED( nCol );
// Remember last pressed item.
m_sLastClickedItem = pItem->text( 0 );
}
/////////////////////////////////////////////////////////////////////////
connect( this,
SIGNAL( mouseButtonPressed
( int, Q3ListViewItem
*,
const QPoint &,
int ) ),
this,
SLOT( itemPressed
( int, Q3ListViewItem
*,
const QPoint &,
int ) ) );
protected slots:
void itemPressed( int nBtn, Q3ListViewItem *pItem, const QPoint &Pos, int nCol );
////////////////////////////////////////////////////////
void CGroupView::itemPressed( int nBtn, Q3ListViewItem *pItem, const QPoint &Pos, int nCol )
{
if ( !pItem ) // here it says that i don't click on the item and doesn't select it
return; //it has something to do with const QPoint &Pos
if ( nBtn != Qt::LeftButton )
return;
Q_UNUSED( Pos );
Q_UNUSED( nCol );
// Remember last pressed item.
m_sLastClickedItem = pItem->text( 0 );
}
/////////////////////////////////////////////////////////////////////////
connect( this, SIGNAL( mouseButtonPressed( int, Q3ListViewItem *, const QPoint &, int ) ),
this, SLOT( itemPressed( int, Q3ListViewItem *, const QPoint &, int ) ) );
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