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Thread: QPainter native painting

  1. #1
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    Default QPainter native painting

    Hello,
    I have problem with QPainter and native painting.
    In short it doesn't work.

    For example I use in paintEvent() this code to draw simple quad:

    Qt Code:
    1. void myWidget::paintEvent(QPaintEvent *e)
    2. {
    3. QPainter p(this);
    4. p.beginNativePainting();
    5.  
    6. glBegin(GL_QUADS);
    7. glColor3ub(0,0,255);
    8. glVertex2d(0, 0);
    9. glVertex2d(0, height());
    10. glColor3ub(255,0,0);
    11. glVertex2d(width(), height());
    12. glVertex2d(width(), 0);
    13. glEnd();
    14.  
    15. qDebug() << "--- OpenGL paint" << this->width() << this->height() << p.paintEngine()->type();
    16.  
    17. p.endNativePainting();
    18.  
    19. }
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    paintEngine()->type() is always 10 == Rester.

    So the question:
    how to initialize OpenGL painting with the QPainter? (qt 4.8.1)

    I don't know if it's lack of the sleep but with the 4.7. this worked fine.
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  2. #2
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    Default Re: QPainter native painting

    Does myWidget inherit QGLWidget?
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  3. #3
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    Default Re: QPainter native painting

    No.

    I see (after sleep) where the problem lies.
    QGLContext is non existing, in 4.7 I used setGraphicsSybstem opengl - qt created one for MainWindow automatically so I could do native in non OGL widget.

    Sub classing QGLWidget solves problem.
    In the near future - corporate networks reach out to the stars. Electrons and light flow throughout the universe.
    The advance of computerization however, has not yet wiped out nations and ethnic groups.

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