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Thread: Right approach for moving animated objects

  1. #1
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    Default Right approach for moving animated objects

    Hi everybody!

    I am working on my first QT project in my free time. I want to create a simple game. I would like to have a static image as the background and I want to let objects appear on the screen from different sides of the window, the objects would move around and the user has to click all of them.

    So far I got this to work with QGraphicsScene and QGraphicsView. At this moment the moving objects are simple PNG images. Now I want to switch the PNG images to something more spectacular like GIF animations or even better would be some video loops. However, now I wonder if I have chosen the wrong base to build on, as for example QMovie I can only use through QLabel and QGraphicsProxyWidget. Anyway, although I got the animated GIF to run this way, it's a mess to handle the transparency of the animated GIF's background, as one has to set mask and update the picture for every frame of the animation.

    Now I wonder, what would be the "state of the art" way to get photorealistic objects move around the screen in QT(for example let a video recorded dog run across the screen), yet I need to be able to track mouse clicks on every object. I even don't know if there is something like transparency in video files...

    I hope you could catch the idea and someone could enlighten me.

    Andy

  2. #2
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    Default Re: Right approach for moving animated objects

    Can you use qml?? it has better performance for game and easier. Especially if use QT5, because it renders with openGL

  3. #3
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    Default Re: Right approach for moving animated objects

    Thanks for your suggestion. In fact, I am not restricted by anything, except by myself. I have never before heard about QML(in fact QT Creator offers a project template, I never thought about what it was), I will have a look into it.
    Just for information, my plan is to have a program running on a Windows PC.

  4. #4
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    Default Re: Right approach for moving animated objects

    Please, someone! What would be the best approach to let running video objects fly around the screen? Give me at least some Qt classnames to look at.

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    Default Re: Right approach for moving animated objects

    small suggestion ..
    what about QPropertyAnimation on Graphicsitem ..? will it be useful ..

    check animation/easing example ..
    "Behind every great fortune lies a crime" - Balzac

  6. #6
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    Default Re: Right approach for moving animated objects

    Thank you for this hint. The QPropertyAnimation class might help and thanks to you I just looked up Google for a QGraphicsItem video, which I somehow did not even consider before(looked for something more specific) and found the example multimedia/videographicsitem. Haveing a look at it, I think the example has the key to my needs, although it seems like videos there are getting handeled on a frame by frame basis.

    Yet, I wonder if this is the way to go to get good performance. I remember a QT example which shows a comparison of Qt to Qt with OpenGL, which somehow happen to look much better in Qt, whereas OpenGL seems to be the higher performance choice.

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