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Thread: Qt 5.1.1 and Qt3D

  1. #1
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    Default Re: Qt 5.1.1 and Qt3D

    I have Qt builds on Windows Side of 4.6.4, 4.7.4, 4.8.2, 5.0.1, and just recently 5.1.1 all of which have the MinGW compiler except 4.8.2 which runs the VS2010 and all the fun DirectX SDK stuff to run Phonon and Qt3D. I'm wondering if Qt3D can be built with 5.1.1 or do I have to wait until 5.2.0 is released? And if so, do I still have to do the VisualStudio compiler?

    Added after 42 minutes:

    is this the current answer for this????
    Quoting Sean, who is maintainer for OpenGL stuff in Qt Project:

    James Turner and I have been through the Qt3D source code to review it with an
    eye for flexibility, performance, ability to deal with the plethora of modern
    rendering techniques, and potential integrations with 3rd party systems (OSG,
    OGRE, Bullet, Havok etc.).

    Although the current Qt3D gives a great way to produce 3D scenes quickly and
    easily we have identified a few deep-rooted design decisions that need to be
    addressed before we can make a release. This is because some aspects of the
    API will need to change to allow us to make these changes. Rather than rushing
    things and risk getting it wrong for Qt 5.1, we are instead laying the ground
    work within QtGui for 5.1 and will work hard to make a Qt3D release for Qt 5.2
    later this year.
    Last edited by budda; 4th September 2013 at 10:26.

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