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Thread: iOS Support

  1. #1
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    Default iOS Support

    It seems like Qt's iOS port is going to be finalized by the end of this year. I know Qwt is a widget library which is inheriting and reimplementing Qt classes; so it should work fine where Qt is usable. But still wanted to make sure if there is a new requirement or configuration we are going to need for iOS?

  2. #2
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    Default Re: iOS Support

    To be honest I don't know much about the IOS and Andoid ports of Qt so far, but as long as it is not Scene Graph only there should be a way to run a Qwt 6.x.

    Concerning the plot framework my plan for the future is a design where you will have a plot scene that can be painted to a widget - like today - but can also be used to feed a QQuickPaintedItem. Of course all interactive parts like the pickers, zoomers need to be implemented twice ( so much about the Qt mantra: "write once ..." ).

    For the other controls ( sliders, wheels, knobs ... ) I'm not sure if there is enough interest for implementing QML components with a similar functionality ?

    Uwe

  3. The following user says thank you to Uwe for this useful post:

    ccbaci (19th September 2013)

  4. #3
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    Default Re: iOS Support

    Quote Originally Posted by Uwe View Post

    Concerning the plot framework my plan for the future is a design where you will have a plot scene that can be painted to a widget - like today - but can also be used to feed a QQuickPaintedItem. Of course all interactive parts like the pickers, zoomers need to be implemented twice ( so much about the Qt mantra: "write once ..." ).
    Would this let us use Qwt without a GUI so we could make a command line program which outputs an image? That would be nice...

  5. #4
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    Default Re: iOS Support

    Quote Originally Posted by bigjoeystud View Post
    Would this let us use Qwt without a GUI so we could make a command line program which outputs an image?
    Sure, this would part of that story.

    Uwe

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