Sorry about the rudeness.Sorry.
If there isn't a possibility of integrating both opengl and directx support like ogre3d does, then it looks like i'll have to settle for windows only
Added after 6 minutes:
Just read a thread on the ogre3d forums on how it manages both directx and opengl. It says it uses separate rendersystem plugins for dx and opengl. I don't know if that is feasible for a game engine![]()
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