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Thread: Is this possible with qt?

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  1. #5
    Nathan2222 Guest

    Smile Re: Is this possible with qt?

    Sorry about the rudeness. Sorry.

    Quote Originally Posted by ChrisW67 View Post

    If you want to use DirectX directly in a program that is also using the Qt library nothing is stopping you (in some configurations Qt5 uses a DirectX abstraction layer (ANGLE) itself). Of course you will have to develop for Windows only and you will likely have to use Microsoft's SDK and compilers (possibly counter to your "Platform: 2. Others later on" goal). Ogre3d abstracts some of that away but requires Microsoft's tool chain on Windows AFAICT.
    If there isn't a possibility of integrating both opengl and directx support like ogre3d does, then it looks like i'll have to settle for windows only


    Added after 6 minutes:


    Just read a thread on the ogre3d forums on how it manages both directx and opengl. It says it uses separate rendersystem plugins for dx and opengl. I don't know if that is feasible for a game engine
    Last edited by Nathan2222; 3rd December 2013 at 23:39.

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