Hi all,

We here at V-Play (a Qt-based mobile game engine) are currently preparing some Qt 5 plugins especially for the upcoming Qt mobile edition. Our main focus is on mobile services for iOS and Android, including:

  • Native in-app purchases for iOS App Store and Google Play
  • Integration of ad networks like AbMob or Chartboost
  • Social and gaming networks like Facebook or Game Center
  • Analytics like Flurry

The really cool thing about these plugins is that you can use them right within your QML code, independently from the underlying platform, like we already provide it in our game engine. As an example, our Store plugin allows in-app purchases with one line of QML code:

Qt Code:
  1. store.buyItem(noadsGood)
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and thanks to property bindings updating an ad banner is as easy as:

Qt Code:
  1. AdBanner {
  2. visible: !noadsGood.purchased
  3. }
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If that sounds interesting you can leave your e-mail address on our mailing list to get notified as soon as we have some more announcements on this (we won’t use your address for any other purpose than contacting you about our Qt 5 plugins).

The link to our mailing list is: http://plugins.v-play.net

Feel free to ask your questions here.

Alex from V-Play