I've used Creator to build my GUI. In order to act on the user changing values in spinboxes, I right click on the spinbox, select "go to slot" and select "on value changed". This gives me a member function in the main window class that gets called when the user changes the value. Very successful. Does exactly what I want. However, I changed my mind about some of the spinboxes and wanted to delete them. I clicked on the spinbox in the form editor and hit delete. Everything still compiles and runs OK but I can't tidy up. I now get runtime QMetaObject::connectSlotsByName: No matching signal for on_spinBox_25_valueChanged(int) errors. OK they're non-fatal but annoying. Also I get compile time errors if I delete the member function from the main window class. Can anyone help with some pointers on how to tidy up after deleting a spinbox from a form.
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