What about something like this
void GLWidget::switch_play_state()
{
if (m_isPaused == false )
this->s_pause(); // sets m_isPaused=true;
else
this->s_play(); // sets m_isPaused=false;
}
//
connect(m_play, SIGNAL(clicked()), m_glwidget, SLOT(switch_play_state()));
void GLWidget::switch_play_state()
{
if (m_isPaused == false )
this->s_pause(); // sets m_isPaused=true;
else
this->s_play(); // sets m_isPaused=false;
}
//
connect(m_play, SIGNAL(clicked()), m_glwidget, SLOT(switch_play_state()));
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