Hi,

I am trying to get into Qt3D 2.0.
Due to this bugreport billboard tansformation was depricated and replaced with
Qt Code:
  1. QLookAtTransform
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.
I have created plane and trying to make it always face the camera entity. But both
Qt Code:
  1. QLookAtTransform::setViewCenter()
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and
Qt Code:
  1. QLookAtTransform::setViewVector()
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give no result (I pass camera position and have connected camera move signal to this methods). Plane jast disapear from scene. What transformation and how must I use to make plane always face the camera?

Second question is about possibility to render custom widget (in my case qcustomplot ) inside Qt3D on plane or as a sprite. Is it possible to make with new Qt3D?

Thanks!