Hi
I have MainWindow object instantiated(On Stack) in main.cpp and also 2 threads for 2 cameras(realtime) putting their images on TextLabel widgets(which are in MainWindow).
I access text labels widgets from the threads by passing pointer of MainWindow to those threads(in constructor).
Ex: mw->ui->label_2->setPixMap(...images...);
I have no problem displaying while one thread is active. But when two threads are created , The application crashes.
Hope someone helps.
what is the best GUI architecture for displaying from multiple cameras at a time?
Regards
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