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Thread: Code/tutorial for the developing the "board" part of a board game

  1. #1
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    Default Code/tutorial for the developing the "board" part of a board game

    Hello,

    I am looking for source code for board games like Life, Sorry, Monopoly, or Risk (or similar turn-based games with a static game board). Specifically, I am trying to figure out how to develop the "board" part of a board game. I am familiar with using a QWidget and its paintEvent() function. I've used that to display a Tic-Tac-Toe board. But I am not sure if using this method is appropriate for a board game that has more complex tiles and tokens and interactions.

    I have been looking at QT Graphics View framework; but I have not been able to relate the examples to what I am trying to accomplish. I was hoping there might be QT code out there for a finished board game like the ones I've mentioned above; but it there is, it's well hidden, because I haven't found any after several Google search attempts.

  2. #2
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    Default Re: Code/tutorial for the developing the "board" part of a board game

    If your board is static, you could use an image instead of some complex graphics / view construct. If you do want to use graphics view, you could use a QGraphicsPixmapItem as the parent item, and make your tokens and other movable items children of that.

    I don't know of any Qt apps where source code is available, but there might be something in KDE (which is Qt-based).
    Last edited by d_stranz; 23rd November 2015 at 22:35.

  3. The following user says thank you to d_stranz for this useful post:

    SpiceWeasel (24th November 2015)

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    Default Re: Code/tutorial for the developing the "board" part of a board game

    If you are looking for the source of a Qt board game (or any other type of application) then indeed, as d_stranz already said, it makes sense to look at the code of the biggest Qt Open Source project: KDE.
    Since you mentioned Risk: https://www.kde.org/applications/gam...rk/development

    Cheers,
    _

  5. The following user says thank you to anda_skoa for this useful post:

    SpiceWeasel (24th November 2015)

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