D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
D GLHostConnection: Waiting for host to establish connection for PID 17023 (org.qtproject.example.TestMobile)
D GLHostConnection: HostConnection::get() New Host Connection established 0xac1b7dd0, tid 17023
D GLHostConnection: Waiting for host to establish connection for PID 17023 (org.qtproject.example.TestMobile)
D GLHostConnection: HostConnection::get() New Host Connection established 0xaf692eb0, tid 17036
I OpenGLRenderer: Initialized EGL, version 1.4
W EGL_emulation: eglSurfaceAttrib not implemented
W OpenGLRenderer: Failed to set EGL_SWAP_BEHAVIOR on surface 0xabb13ca0, error=EGL_SUCCESS
W linker : /data/data/org.qtproject.example.TestMobile/qt-reserved-files/qml/QtQuick.2/libqtquick2plugin.so: is missing DT_SONAME will use basename as a replacement: "libqtquick2plugin.so"
W linker : /data/data/org.qtproject.example.TestMobile/qt-reserved-files/qml/QtQuick/Window.2/libwindowplugin.so: is missing DT_SONAME will use basename as a replacement: "libwindowplugin.so"
D GLHostConnection: Waiting for host to establish connection for PID 17023 (org.qtproject.example.TestMobile)
D GLHostConnection: HostConnection::get() New Host Connection established 0xa1c0c890, tid 17037
D GLHostConnection: Waiting for host to establish connection for PID 17023 (org.qtproject.example.TestMobile)
D GLHostConnection: HostConnection::get() New Host Connection established 0xabb020b0, tid 17040
W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
01-12 15:01:33.092 17023 17040 W libTestMobile.so:
W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
W libTestMobile.so: (null):0 ((null)): #define lowp
W libTestMobile.so: #define mediump
W libTestMobile.so: #define highp
W libTestMobile.so: #line 1
W libTestMobile.so: varying lowp vec4 color;
01-12 15:01:33.092 17023 17040 W libTestMobile.so:
W libTestMobile.so: void main()
W libTestMobile.so: {
W libTestMobile.so: gl_FragColor = color;
W libTestMobile.so: }
W libTestMobile.so: (null):0 ((null)): ***
W libTestMobile.so: (null):0 ((null)): shader compilation failed:
W libTestMobile.so: ""
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:4: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:5: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:6: '' : No precision specified for (float)
01-12 15:01:33.100 17023 17040 W libTestMobile.so:
W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
W libTestMobile.so: (null):0 ((null)): #define lowp
W libTestMobile.so: #define mediump
W libTestMobile.so: #define highp
W libTestMobile.so: #line 1
W libTestMobile.so: varying highp vec2 sampleCoord;
01-12 15:01:33.100 17023 17040 W libTestMobile.so:
W libTestMobile.so: uniform mediump sampler2D _qt_texture;
W libTestMobile.so: uniform lowp vec4 color;
W libTestMobile.so: uniform mediump float alphaMin;
W libTestMobile.so: uniform mediump float alphaMax;
01-12 15:01:33.100 17023 17040 W libTestMobile.so:
W libTestMobile.so: void main()
W libTestMobile.so: {
W libTestMobile.so: gl_FragColor = color * smoothstep(alphaMin,
W libTestMobile.so: alphaMax,
W libTestMobile.so: texture2D(_qt_texture, sampleCoord).a);
W libTestMobile.so: }
W libTestMobile.so: (null):0 ((null)): ***
W libTestMobile.so: (null):0 ((null)): shader compilation failed:
W libTestMobile.so: ""
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
01-12 15:01:33.141 17023 17040 W libTestMobile.so:
W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
W libTestMobile.so: (null):0 ((null)): #define lowp
W libTestMobile.so: #define mediump
W libTestMobile.so: #define highp
W libTestMobile.so: #line 1
W libTestMobile.so: varying lowp vec4 color;
01-12 15:01:33.141 17023 17040 W libTestMobile.so:
W libTestMobile.so: void main()
W libTestMobile.so: {
W libTestMobile.so: gl_FragColor = color;
W libTestMobile.so: }
W libTestMobile.so: (null):0 ((null)): ***
W libTestMobile.so: (null):0 ((null)): shader compilation failed:
W libTestMobile.so: ""
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:4: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:5: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:6: '' : No precision specified for (float)
01-12 15:01:33.167 17023 17040 W libTestMobile.so:
W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
W libTestMobile.so: (null):0 ((null)): #define lowp
W libTestMobile.so: #define mediump
W libTestMobile.so: #define highp
W libTestMobile.so: #line 1
W libTestMobile.so: varying highp vec2 sampleCoord;
01-12 15:01:33.167 17023 17040 W libTestMobile.so:
W libTestMobile.so: uniform mediump sampler2D _qt_texture;
W libTestMobile.so: uniform lowp vec4 color;
W libTestMobile.so: uniform mediump float alphaMin;
W libTestMobile.so: uniform mediump float alphaMax;
01-12 15:01:33.167 17023 17040 W libTestMobile.so:
W libTestMobile.so: void main()
W libTestMobile.so: {
W libTestMobile.so: gl_FragColor = color * smoothstep(alphaMin,
W libTestMobile.so: alphaMax,
W libTestMobile.so: texture2D(_qt_texture, sampleCoord).a);
W libTestMobile.so: }
W libTestMobile.so: (null):0 ((null)): ***
W libTestMobile.so: (null):0 ((null)): shader compilation failed:
W libTestMobile.so: ""
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
01-12 15:01:33.206 17023 17040 W libTestMobile.so:
W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
W libTestMobile.so: (null):0 ((null)): #define lowp
W libTestMobile.so: #define mediump
W libTestMobile.so: #define highp
W libTestMobile.so: #line 1
W libTestMobile.so: varying lowp vec4 color;
01-12 15:01:33.206 17023 17040 W libTestMobile.so:
W libTestMobile.so: void main()
W libTestMobile.so: {
W libTestMobile.so: gl_FragColor = color;
W libTestMobile.so: }
W libTestMobile.so: (null):0 ((null)): ***
W libTestMobile.so: (null):0 ((null)): shader compilation failed:
W libTestMobile.so: ""
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:4: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:5: '' : No precision specified for (float)
W libTestMobile.so: ERROR: 0:6: '' : No precision specified for (float)
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