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Thread: How to create transparent widgets on top of GLWidget

  1. #1
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    Default How to create transparent widgets on top of GLWidget

    Hi everyone,
    I am quite new to OpenGL programming, and i have a problem while creating transparent widgets over glWidget. I am using Qt 4.2 with C++ on centOs(linux) operating system. The requirements of my project are: to create a glwidget on the screen with some drawing(circles, shapes and so on). then we need to create some transparent widgets over the openGL widget in such a way that the drawing over glWidget should be visible under the new child widgets.
    The main files i have created is:
    First i have a main Widget (Form), and a child openGLWidget on the top of the main widget. Now the problem is that when i am creating transparent child widgets over the glWidget, then the system desktop is visible under the child widget instead of the drawing over glWidget. Some part of my code is:

    Qt Code:
    1. //constructor of MainWindow:
    2. // object of GLWidget
    3. glWidget = new GLWidget();
    4. glWidget ->setParent(this);
    5. glWidget ->resize(1024,800);
    6. glWidget ->show();
    7.  
    8. //creating object for child widget
    9. childWidget = new Form(glWidget );
    10. childWidget ->setParent(glWidget);
    11. childWidget ->setGeometery(1024-320,300,300,300);
    12. childWidget ->show();
    13.  
    14.  
    15. //constructor of child widget which should be transparent over the above glWidget
    16. widget.setupUi(this);
    17. setWindowFlags(Qt::FrameLessWindowHint);
    18. setAutoFillBackground(false);
    19. setAttribute(Qt::WA_NoSystemBackground);
    20. setAttribute(Qt::WA_TranslucentBackground);
    21. setAttribute(Qt::WA_PaintOnScreen);
    22. setAttribute(Qt::WA_TransparentForMouseEvents);
    23. setAttribute(Qt::WA_ContentsPropagated);
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    Any help will be appreciated.

    Thanks.
    Last edited by Anwar Said; 7th September 2016 at 15:47.

  2. #2
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    Default Re: How to create transparent widgets on top of GLWidget

    "Circles, shapes and so on" are not good candidates for widgets. Instead you can implement your GL code in paintGL() and paint your shapes in paintEvent() of a QGLWidget.
    Your biological and technological distinctiveness will be added to our own. Resistance is futile.

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