hi i have a mainwindow.ui that has one QLineEdit named nodes and also a pushButton...and i have a secwindow.ui with two QLineEdit named nodes1, nodes2
what i want to do is when a entering a certain number in nodes, let's say "1" so i would want to make nodes1 empty and nodes2 has a text as "Null".
my problem is where to put my if statment that include all three line edits?
mainwindow.h
....
public:
SecWindow *secwindow;
signals:
void nodes
(const QString &text
);
//my signal for nodes
....
public:
SecWindow *secwindow;
signals:
void nodes(const QString &text); //my signal for nodes
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mainwindow.cpp
void MainWindow::on_pushButton_clicked()
{
secwindow = new SecWindow(this);
connect(nodes,&QLineEdit::textChanged,secwindow,&SecWindow::nodes1); //a connect between nodes
QString number_of_nodes
= ui
->nodes
->text
();
//and nodes1
if(number_of_nodes == "1"){ // i cant put a condition
} // between nodes and nodes1
secwindow->show();
void MainWindow::on_pushButton_clicked()
{
secwindow = new SecWindow(this);
connect(nodes,&QLineEdit::textChanged,secwindow,&SecWindow::nodes1); //a connect between nodes
QString number_of_nodes = ui->nodes->text(); //and nodes1
if(number_of_nodes == "1"){ // i cant put a condition
} // between nodes and nodes1
secwindow->show();
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secwindow.h
......
public slots:
private slots:
void on_pushButton_clicked();
void on_nodes1_textChanged
(const QString &arg1
);
......
public slots:
void nodes1(const QString &text);
void nodes2(const QString &text);
private slots:
void on_pushButton_clicked();
void on_nodes1_textChanged(const QString &arg1);
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secwindow.cpp
void SecWindow
::nodes1(const QString &text
) // still confused how or where to put the if statment {
}
void SecWindow::nodes1(const QString &text) // still confused how or where to put the if statment
{
}
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so am not very clear where to add my if stament in mainwindow.cpp
or secwindow.cpp
please help me
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