Hello again
Consider the following:
	
	- Loader { 
-                 anchors.fill: parent 
-                 source: { 
-                     switch(typeRole) 
-                     { 
-                         case 0: { 
-                             console.log("Loaded text"); 
-                             return "TextItem.qml"; 
-                         } 
-                         case 1:{ 
-                             console.log("Loaded image"); 
-                             return "ImageItem.qml"; 
-                         } 
-                         case 2:{ 
-                             console.log("Loaded video"); 
-                             return "VideoItem.qml"; 
-                         } 
-                     } 
-                 } 
-             } 
        Loader {
                anchors.fill: parent
                source: {
                    switch(typeRole)
                    {
                        case 0: {
                            console.log("Loaded text");
                            return "TextItem.qml";
                        }
                        case 1:{
                            console.log("Loaded image");
                            return "ImageItem.qml";
                        }
                        case 2:{
                            console.log("Loaded video");
                            return "VideoItem.qml";
                        }
                    }
                }
            }
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This loader, inside a delegate, creates an item depending on the role "typeRole" (which is a role declared in c++, returning an int), and like this I can create dynamic components in a model.
Now, I'm thinking about doing the same for animations. I want to create for example:
	
	- OpacityAnimator on opacity{ 
-                         id: opacityAnimation 
-                         duration: 2500 
-                         running: true 
-                 } 
        OpacityAnimator on opacity{
                        id: opacityAnimation
                        duration: 2500
                        running: true
                }
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But I want different animations (like XAnimator, YAnimator) without instantiating them in the Loader. Ideally would be a loader inside the previous loader, adding an animation, and switching it with a role, for example, "animationTypeRole".
Is this possible?
Because I have a LOT of possible animations to do, and this would be a BIG BIG list down the same qml document, thus making the dynamically loaded component not good, performance wise, because I would have to create so many animations for every component in the model.
Thank you
				
			
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