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Thread: Good Starting Point for Qt 3D Programming

  1. #1
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    Question Good Starting Point for Qt 3D Programming

    Hi guys!
    Recently I tried to create a simple 3D application with Qt basing on "basic shapes" example from Qt examples directory.
    I figured out the lack of documentation for this module in Assistant.
    A lot of classes have doc like this: http://prntscr.com/j1oox7
    just name, list of members, and no general description what it is and how to use it.

    Question: are there any guides with detailed descriptions for Qt3D?
    Can you recommend a short introduction into 3D math (quaternions/rotations/transformations) that could be applied for Qt3D without months of learning?

  2. #2
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    Default Re: Good Starting Point for Qt 3D Programming

    youtube Qt3D

  3. #3
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    Default Re: Good Starting Point for Qt 3D Programming

    This book has taught me a LOT

    https://subscription.packtpub.com/bo.../9781788399999

    They have $5 and $10 sales all the time, highly recommended.

  4. #4
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    Default Re: Good Starting Point for Qt 3D Programming

    Be sure you get the 2nd edition of this book. The 1st edition ("Game Programming Using Qt: Beginner's Guide") does not contain any chapters on Qt3D. These were added for the 2nd edition (ISBN-13: 978-1788399999).
    <=== The Great Pumpkin says ===>
    Please use CODE tags when posting source code so it is more readable. Click "Go Advanced" and then the "#" icon to insert the tags. Paste your code between them.

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