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Thread: updatePaintNode broken with ANGLE/AA_UseOpenGLES ??

  1. #1
    Join Date
    Aug 2013
    Posts
    2
    Qt products
    Qt5
    Platforms
    Windows

    Default updatePaintNode broken with ANGLE/AA_UseOpenGLES ??

    I've been trying to create my own custom QQuickItem using updatePaintNode for the rendering, I've used an example as a base for testing and it seems that using ANGLE for rendering completely breaks it and results in a blank window. Is this a bug or am I missing something here?

    An example project is attached and was originally compiled/tested under Qt 5.10. It's currently setup in main.cpp to use "AA_UseOpenGLES" which causes the clock to not show, comment that out and use AA_UseDesktopOpenGL and it will show up fine.

    Any help would be greatly appreciated.


    EDIT:

    Ignore, fixed it by changing
    setDrawingMode(GL_POLYGON);

    to

    setDrawingMode(QSGGeometry:rawTriangleFan);
    Attached Files Attached Files
    Last edited by twisted89; 9th May 2018 at 17:46.

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