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Thread: Why changing x,y of rect in scene doesn't do anything?

  1. #1
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    Default Why changing x,y of rect in scene doesn't do anything?

    I'm using the simple example from tutorial to show an rectangle on a scene.
    As I understand the axises are in the middle of the graphicalView, right?
    What I don't understand is why changing x,y of rectangle doesn't do anything.

    Here is the code

    Qt Code:
    1. QtGuiApplication1::QtGuiApplication1(QWidget *parent)
    2. : QMainWindow(parent)
    3. {
    4. ui.setupUi(this);
    5.  
    6. ui.graphicsView->setBackgroundBrush(Qt::red);
    7. _graphicsScene = new QGraphicsScene(this);
    8. ui.graphicsView->setScene(_graphicsScene);
    9.  
    10.  
    11. QBrush redBrush(Qt::yellow);
    12. QPen blackPen(Qt::black);
    13. blackPen.setWidth(6);
    14. _graphicsScene->addRect(0, 0, 100, 100, blackPen, redBrush);
    15. }
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    The result
    Untitled.jpg

    Even if I change x,y of the rect to
    Qt Code:
    1. addRect(50, 50, 100, 100, blackPen, redBrush)
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    or
    Qt Code:
    1. addRect(10000, 10000, 100, 100, blackPen, redBrush)
    To copy to clipboard, switch view to plain text mode 
    it shows the same position of the rectangle. Why?
    Untitled.jpg

  2. #2
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    Default Re: Why changing x,y of rect in scene doesn't do anything?

    You only have a single item, so the view "centers" on it.

    Cheers,
    _

  3. #3
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    Default Re: Why changing x,y of rect in scene doesn't do anything?

    Quote Originally Posted by anda_skoa View Post
    You only have a single item, so the view "centers" on it.

    Cheers,
    _
    But, how I position the rectangle at specific location then? I tried
    Qt Code:
    1. rectangle = _graphicsScene->addRect(50, 50, 100, 100, blackPen, redBrush);
    2. rectangle->setPos(10, 20);
    To copy to clipboard, switch view to plain text mode 

    But, it still position the rectangle in the center of the scene.

    What I want to do after I figure out the how the coordinates works (I've read this btw) is to show an image and then add rectangles on an image at specific locations. Those rectangels will be interactive.

  4. #4
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    Default Re: Why changing x,y of rect in scene doesn't do anything?

    No, it places the rectangle in the scene at the location you supplied. When the view is shown, the view tries to do something sensible with the scene to map it to the available display coordinates. This may result in scaling and/or centreing the scene within the viewport. So, regardless of the scene coordinates, the single rectangle may appear in the same position in the viewport in spite of different scene coordinates.

    As to moving the rectangle, here is an example that moves the rectangle after the view is shown.
    Qt Code:
    1. #include <QApplication>
    2. #include <QGraphicsScene>
    3. #include <QGraphicsView>
    4. #include <QTimer>
    5.  
    6. class MyView: public QGraphicsView
    7. {
    8. Q_OBJECT
    9. QGraphicsScene *_graphicsScene;
    10.  
    11. public:
    12. explicit MyView(QWidget *p = nullptr): QGraphicsView(p), _graphicsScene(nullptr), _rect(nullptr)
    13. {
    14. _graphicsScene = new QGraphicsScene(0, 0, 500, 500, this);
    15. _graphicsScene->setBackgroundBrush(Qt::blue);
    16. // resize(800, 800);
    17. setScene(_graphicsScene);
    18.  
    19. QBrush redBrush(Qt::red);
    20. QPen blackPen(Qt::black, 6);
    21. _rect = _graphicsScene->addRect(0, 0, 100, 100, blackPen, redBrush);
    22. _graphicsScene->addLine( 0, 1000, 0, -1000, QPen(Qt::white));
    23. _graphicsScene->addLine(1000, 0, -1000, 0, QPen(Qt::white));
    24.  
    25.  
    26. // Make the square move 3 seconds from now
    27. QTimer::singleShot(3000, this, &MyView::moveItem);
    28. }
    29.  
    30. private slots:
    31. void moveItem() { _rect->moveBy(100, 100); }
    32. };
    33.  
    34. int main(int argc, char *argv[])
    35. {
    36. QApplication a(argc, argv);
    37. MyView view;
    38. view.show();
    39. return a.exec();
    40. }
    41. #include "main.moc"
    To copy to clipboard, switch view to plain text mode 
    Uncomment line 17 to see how the initial view changes for the same scene.

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