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Thread: How to properly show image in QGraphicsView?

  1. #1
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    Default How to properly show image in QGraphicsView?

    I'm trying to show an image in QGraphicsView, but for some reason the top-right corner starts in the middle of the QGraphicsView.
    Also, how to make it fit the QGraphicsView?

    Here's my code:

    Qt Code:
    1. Mat frameMat;
    2. videoReader >> frameMat;
    3.  
    4. _graphicsScene = make_unique<QGraphicsScene>(0, 0, 300, 300);
    5. ui.graphicsView->setScene(_graphicsScene .get());
    6. _graphicsScene ->setBackgroundBrush(Qt::blue);
    7.  
    8. QImage qImg(frameMat.data, frameMat.cols, frameMat.rows, frameMat.step, QImage::Format_RGB888);
    9. auto pixImg = QPixmap::fromImage(qImg);
    10.  
    11. auto item = new QGraphicsPixmapItem(pixImg);
    12. _graphicsScene ->addItem(item);
    To copy to clipboard, switch view to plain text mode 

    Here what I get when I run my code:
    Untitled.jpg

  2. #2
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    Default Re: How to properly show image in QGraphicsView?

    The scene is displayed in the view at a 'natural' scale by default. If the view has more space available than the scene covers then you will see the background around the image.
    Your code does not show how the view is sized.

    You probably want to experiment with:
    Qt Code:
    1. ui.graphicsView->fitInView(_graphicsScene ->sceneRect(), Qt::KeepAspectRatio);
    To copy to clipboard, switch view to plain text mode 

  3. #3
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    Default Re: How to properly show image in QGraphicsView?

    I tried to use
    Qt Code:
    1. _graphicsScene->setSceneRect(0, 0, 500, 500);
    To copy to clipboard, switch view to plain text mode 
    but it seems moves the image up and left. If I do
    Qt Code:
    1. _graphicsScene->setSceneRect(200, 200, 500, 500);
    To copy to clipboard, switch view to plain text mode 
    it moves the image top and left beyond the actual window. Why?

  4. #4
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    Default Re: How to properly show image in QGraphicsView?

    The scene coordinate system and the view coordinate system are not the same thing. There is a coordinate transformation between the two systems. That transformation maps coordinates in the scene onto view coordinates to make the scene visible in the view. It may be the entire scene, part of the scene, a rotated version etc. that ends up being visible. When the entire scene can fit in the view the QGraphicsView::alignment() comes into play: by default this centres. Assuming this is the case in your code then:
    Qt Code:
    1. view->setAlignment(Qt::AlignTop | Qt::AlignLeft);
    To copy to clipboard, switch view to plain text mode 
    may help

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