Hi everybody,
I have a custom QWidget class which does a Direct3D12 rendering using a QTimer to draw the frame.
All works good but the problem is I have multiple instance of this widget, meaning multiple drawing of frame.
The problem is QTimer is async so the call can be crossed between all these rendering.
Is there a safe way in Qt to avoid this problem or I have to lock the main thread with a mutex for each drawing of frame?
Thanks!