The impact of the data size depends on the type of resampling being used - for example with nearest neighbor ( = default ) the performance does not depend on the data size.
But the opposite is true: when the resolution of the data is smaller, than the one on screen rendering will be faster as in situations, where you have to calculate all pixels.
The algo calculates 4 points for each pixel: enter, min, max, leave. So when having 5K points and 1K pixels you will have almost no effect in reducing the number of lines to be painted.
But the algo is fast and should not hurt that much.
HTH,
Uwe
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