Thanks for response. but sorry I'm unclear. If I'll insert some code to draw for example simple rectangle (0, 0, mouse_y, 100). Then Nothing happens if I NOT call update(); Please note that I use iOS/Android devices, not the windows in MacOS/Windows OS.
But ok... Let's not use mouse. Even with a QTimer for 100-200 ms (i.e. if I call update() each 100ms). I see 30-40% cpu load and GPU 70-80% load. On the iOS with a basic 4000 CALayers and changing their frame/bounds at the same time - I see just 5-7% cpu load and gpu load is about 0-1%. I tried Juce framework, but they have 60-70% cpu and very very critical GPU load. about 80-90%. Again I'm asking only about iPad/iPhone. Not tested a lot android.
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