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  1. #1
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    Default How to create a matrix of Qlabels

    I want to create somekind of deteriorating shields for my college project, so I went with this kind of implementation. But for some reason when I start my game it completly freeze's. Is it because I didn't write my code in a correct way? Can someone try to correct it.


    I have a class, looking like this:

    from PyQt5.QtWidgets import QLabel

    col = 14
    row = 8


    class ShieldLabel:
    def __init__(self, pix, x, y, width, height):
    self.livingObjects = [row][col]

    for i in range(0, row):
    for j in range(0, col):
    self.shieldPart = QLabel()
    self.shieldPart.setPixmap(pix)
    self.shieldPart.setGeometry(x + (i * 8), y + (j * 8), width, height)
    self.setStyleSheet("background:transparent")

    self.livingObjects[i, j] = self.shieldPart

    And in my main I call it like this: (it's in a loop because I want 4 objects of 2d array from my class above)
    def show_shields(self):
    for i in range(0, 4):
    new_shield = ShieldLabel(QPixmap("Images/shieldPart.png"), 120 + (i * 300), 480, 80, 80)
    self.shieldArray.append(new_shield)

  2. #2
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    Default Re: How to create a matrix of Qlabels

    Quote Originally Posted by Lugi View Post
    I want to create somekind of deteriorating shields
    really do not know what this means
    for my college project, so I went with this kind of implementation. But for some reason when I start my game it completly freeze's.
    You will need to define freezes. The code you have posted is not complete enough to run and nothing there should "freeze."
    Is it because I didn't write my code in a correct way?
    Maybe. At a glance your ShieldLabel objects will each contain 14x8 label object with a notional 80x80 size but absolutely positioned on an 8x8 spacing, i.e. mostly overlapping. Not sure if that is what you intended. Nothing actually displays these widgets in the code we see. If you simply construct these structures but never arrange from them to be shown before calling app.exec() you'll get no GUI but the event loop will be running (perhaps that is your freezes).

    Your code in [code] [/code] block
    Qt Code:
    1. from PyQt5.QtWidgets import QLabel
    2.  
    3. col = 14
    4. row = 8
    5.  
    6.  
    7. class ShieldLabel:
    8. def __init__(self, pix, x, y, width, height):
    9. self.livingObjects = [row][col]
    10.  
    11. for i in range(0, row):
    12. for j in range(0, col):
    13. self.shieldPart = QLabel()
    14. self.shieldPart.setPixmap(pix)
    15. self.shieldPart.setGeometry(x + (i * 8), y + (j * 8), width, height)
    16. self.setStyleSheet("background:transparent")
    17.  
    18. self.livingObjects[i, j] = self.shieldPart
    To copy to clipboard, switch view to plain text mode 
    And in my main I call it like this: (it's in a loop because I want 4 objects of 2d array from my class above)
    Qt Code:
    1. def show_shields(self):
    2. for i in range(0, 4):
    3. new_shield = ShieldLabel(QPixmap("Images/shieldPart.png"), 120 + (i * 300), 480, 80, 80)
    4. self.shieldArray.append(new_shield)
    To copy to clipboard, switch view to plain text mode 

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