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Thread: A floppybird game challenge

  1. #1
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    Question A floppybird game challenge

    I need help

    Hi, I have made a floppybird game on qt with a graphicseen. I also made a text which show the height base on y(), but it is reversed. How can i fix it ?
    For example, when floppy bird go up, the height number which is based on y(); shows the lower number.

  2. #2
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    Default Re: A floppybird game challenge

    Hi, in screen coordinates you have zero at the top of your screen, and the max value at the bottom.

    Ginsengelf

  3. #3
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    Default Re: A floppybird game challenge

    Hey hi, you need to invert the y coordinate value so that higher values correspond to higher height. You can achieve this by subtracting the y coordinate from the maximum height value.

  4. #4

    Default Re: A floppybird game challenge

    In Qt's QGraphicsScene, the coordinate system has the origin at the top-left corner, with the Y-axis increasing downwards.
    MAYAPOSCH
    This means that as your Flappy Bird character moves upward, its Y-coordinate decreases. Consequently, when you display the Y-coordinate as the height, it appears to decrease as the bird ascends, which is the opposite of the expected behavior.

  5. #5

    Default Re: A floppybird game challenge

    In Qt's QGraphicsScene, the coordinate system has the origin at the top-left corner, with the Y-axis increasing downwards.
    This means that as your Flappy Bird character moves upward, its Y-coordinate decreases. Consequently, when you display the Y-coordinate as the height, it appears to decrease as the bird ascends, which is the opposite of the expected behavior.

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