I have found the solution.
Use a QGraphicsItemGroup to contain the text items. Use the group to set coords, scales and rotation. The text items ignores the transformations.
For example:

Qt Code:
  1. grp->addToGroup(text);
  2. text->setFont(font);
  3. text->setPos(0,0);
  4. text->setFlag(QGraphicsItem::ItemIgnoresTransformations);
  5. grp->setPos(x,y);
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Pay attention that the text item must be added to group before his setting his coordinates, since coordinates of the sub-item are relative to the parent item, BUT when adding the item to the group his coords relative to the scene are preserved.

Hope that helps.